Drawing
Machines
STUDIO BRIEF
This journey explores the intersection of technology, mechanics, and creative expression, inviting us to redefine the ways we interact with and create art.
You will build your own art machine. Explore how different parts move, connect, or interact to create patterns, marks, or textures. Experiment with motion, balance, and materials to see how your machine can make art in unexpected and creative ways.
Small adjustments can create surprising results!
to explore the innovative fusion of technology and art, enabling new forms of visual expression.
Why?
Final Project Expectations
Students will create a set of artworks produced by their machine.
The machine must incorporate at least one mechanical and one electronic component in its design. Examples of mechanical components include gears, levers, or pulleys, while electronic components may consist of motors, sensors, or microcontrollers.
Each group will design and build a functional drawing machine.
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Studio Skills
Hi-Fi Fabrication
Data Analysis
Lo-Fi Prototyping
Storytelling
Iteration
Collaboration
Software Fluency
Empathy
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Studio Process
Students Examples
Case Studies